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Developer Profile

orochi663

Discovered public repositories for orochi663 in the GitHub catalog.

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orochi663/MPM-Fluid

Implementations of Kot's MPM fluid simulation for openFrameworks 0.7 (OSX) and Processing 2.0a4.

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orochi663/FluidSim

Two simple simulations, in 2D and 3D, of basic fluid dynamics. Using Processing (Java).

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orochi663/Fluids

2D Fluid Simulation based on Joe Stam's "Real Time Fluid Dynamics for Games"

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orochi663/FluidSolver

2D fluid simulator using C and GLUT (OpenGL) on Mac OSX; based on “Real-Time Fluid Dynamics for Games” by Jos Stam.

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orochi663/tpsfit

Simple Thin Plate Spline library based on Jarno Elonen's tpsdemo (http://elonen.iki.fi/code/tpsdemo/index.html)

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orochi663/pbrt-v2

Source code for the version of pbrt described in the second edition of "Physically Based Rendering"

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orochi663/kdtree2

A kd-tree implementation in C++ (and Fortran) by Matthew B. Kennel

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orochi663/Fast-BVH

A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing

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