ordovician/PikeLexer
Experimenting with building a lexer in Julia based on the ideas presented by Rob Pike on how the lexer in the Go template engine was implemented.
Discovered public repositories for ordovician in the GitHub catalog.
Experimenting with building a lexer in Julia based on the ideas presented by Rob Pike on how the lexer in the Go template engine was implemented.
Solutions to project euler. Please only read this to compare solutions.
Examples of how to use different iOS classes. Meant as a reference, when you forgotten details about how to e.g. make custom UITableViewCells or how to use AFNetworking etc.
A rewrite of programming examples in the book "Exploring Everyday Things with R and Ruby" into Swift
Erik Engheim's homepage with articles, projects and blog entries.
Generate a unique and store password for all your online accounts.
A book about cryptology which aims at being brief and help you understand how to use crypthology as a mobile developer, bit coin user, or if you want to secure your personal files.
Support for writing bundle commands for the Go programming language in Julia.
A very simple hackable parser and lexer for simple languages
A tool for downloading a website requiring login using a form and which uses CSRF token for protection.
Personal additions to Julia textmate bundle part of the main repository for the Julia programming language.
A rewrite of programming examples in the book "Exploring Everyday Things with R and Ruby" into Julia
A blog for Makers in small European countries, with emphasis on Norway
A 2D game engine written in Go for exploring various game engine architectures such as data oriented design.
A client for accessing bugs from e.g. JIRA using command line tools.
A 2D geometry library for the Go programming language
Maker and electronics projects based on AVR microcontroller
A tour of the Julia programming language, inspired by Go
A simple Qt GUI application for experimenting with the QProcess class
Application for practicing for multiple choice tests
Lua 2D Game Engine. Used for making classic 2D games in Lua. Engine itself is written in C++ but has a Lua API for game logic.
Collection of handy scripts that I use