npruehs/markov-name-generator
.NET implementation of a machine-learning name generator based on Markov chains.
Discovered public repositories for npruehs in the GitHub catalog.
.NET implementation of a machine-learning name generator based on Markov chains.
.NET implementation of Perlin Noise by Ken Perlin.
Core engine classes of the cooperative card game Pinned Down.
Shared network code of the cooperative card game Pinned Down.
Windows 8 client of the cooperative card game Pinned Down.
Win32 server of the cooperative card game Pinned Down.
Solution to all assignments of the lecture Style & Design Principles taught at SAE Institute Hamburg.
Solution to all assignments of the lecture Tool Development taught at SAE Institute Hamburg.
.NET implementation of a generic framework for the generation of game levels.
.NET tool illustrating different shortest path algorithms.
This repository is my personal version of what Mike McShaffry calls a "Grab Bag of Useful Stuff": It contains all code snippets that I've written in my life and which are most likely to be useful in future projects again.
Hostile Worlds is a multiplayer real-time tactics game for the PC which puts the player in charge of a small squad of human soldiers facing enemy players, brutal aliens and even hostile terrain. The game is based on the approved Unreal Engine 3 in order to provide unique graphics and visuals in the real-time tactics genre.
Java implementation of Mikkel Thorup's deterministic algorithm to solve the classic single-source shortest paths problem for undirected graphs with positive integer weights in linear time and space.
Cooperative card game that combines great trading card game mechanics like the ones of the Lord of the Rings Trading Card Game by Decipher, Inc. with cooperative board game mechanics you find in games like Pandemic or Battlestar Galactica: The Board Game.