njustesen/broodwar-analysis
Code from a student project that analyses game data from starcraft brood war replays.
Discovered public repositories for njustesen in the GitHub catalog.
Code from a student project that analyses game data from starcraft brood war replays.
A simple crawler that downloads StarCraft replays from http://www.gamereplays.org/
A Java program that uses JNEAT and human interaction to evolve creative art.
Failed efforts trying to apply clustering to an existing c++ implementation of MCTS to SparCraft.
Various data mining algorithms for Data Mining class at ITU 2014
A broken version of Blood Bowl written in Java.
MCTS and other controllers for ms. Pacman.
A chaotic two-player RTS arcade one screen type game.
Public repository.
Public repository.
An old version of a blood bowl implementation made at ITU.
A billard game engine with 2D physics handling. It uses a 3D renderer (only wireframe mode works proberly though).
A fast A star pathfinder implemented in Java. It uses a combination of a tree set and a hash set as a priority queue.
A small Ruby on Rails project which only contains the base for authentication. The project is the result of this railscast http://railscasts.com/episodes/250-authentication-from-scratch
A visual clock for concerts that shows the current and next act.
A very simple 3D wireframe renderer written in C++ using SDL.
A Sodoku solver written in Java using Forward Checking.
A Four Connect AI written in Java
A 2D drawing shooter where two teams jump around and shoots at eachother while they try to reach power ups. One player on each team controls the character on the screen while the other draws platforms on which he can use.
A small platform game written in C++ using SDL.