nilium/quake
The source code to Quake, one of the best games ever.
Discovered public repositories for nilium in the GitHub catalog.
The source code to Quake, one of the best games ever.
Old BlitzMax TextMate bundle, restored after a while because eh. (Migrated to https://git.sr.ht/~nilium/blitzmax.tmbundle)
Sublime Text package for the monkey programming language
Snowball serialization library. (Migrated to https://git.sr.ht/~nilium/libsnowball)
Painting app for the iPhone and iPad.
The Rusalka Virtual Machine (old C++11 implementation). (Migrated to https://git.sr.ht/~nilium/rusalka-vm)
99 Scala problems using ScalaTest.
Personal fork of acondiff's FlatUI theme for Sublime Text. Changes are not applied to the ST3 version.
A gem of tools for Ruby game development using GLFW 3 and OpenGL. (Migrated to https://git.sr.ht/~nilium/ruby-gametools)
Ruby bindings for Sean Barrett's stb_image.c image loading code. (Migrated to https://git.sr.ht/~nilium/ruby-stb-image)
A Ruby Gem for creating C-like structs and interacting with memory in general. Not a safe gem.
3D math gem for Ruby (for vectors, matrices, and quaternions) (Migrated to https://git.sr.ht/~nilium/ruby-snowmath)
GLFW 3 bindings for Ruby 2.x (Migrated to https://git.sr.ht/~nilium/ruby-glfw3)
OpenGL bindings for Ruby 2.x (Migrated to https://git.sr.ht/~nilium/opengl-core)
Snow, a game engine written in C++11 using OpenGL for rendering. (Migrated to https://git.sr.ht/~nilium/snow)
Migrated to https://git.sr.ht/~nilium/snow-love
A simple bitmap font generator for Mac OS X. Produces JSON and packed PNG font bitmaps. Requires libsnow-common and that you hide all nearby sharp objects before viewing the source. (Migrated to https://git.sr.ht/~nilium/sbfgen)
Snow common library thing. Requires a C++11 compiler (preferably Clang). (Migrated to https://git.sr.ht/~nilium/libsnow-common)
Sparse attribute language parser, implemented in C. Basically a generic Quake 3-shader-style format. Includes ports/wrappers for C++, Objective-C, Java, BlitzMax, Ruby, and Python. (Migrated to https://git.sr.ht/~nilium/sparse-impl)
KeyCastr, an open-source keystroke visualizer
A place to dump various tools I've made and use. (Migrated to https://git.sr.ht/~nilium/tooldump)
A collection of utility source for Objective-C. Mix and match and all that. (Migrated to https://git.sr.ht/~nilium/sp-utils)
Base Android project for use with Mirah.
bork, the file tagging thingy for broken people. (Migrated to https://git.sr.ht/~nilium/bork)
Sublime Text 2 support for Scheme (based on Mikael Säker's Scheme.tmbundle).
My solutions to Project Euler problems.
Minimalist Sublime Text 2 UI dark and light themes and color schemes. Includes HDPI support for retina displays. (Unmaintained)
Might be a compiler for BlitzMax, might be a boredom-fueled rush of crap. (Migrated to https://git.sr.ht/~nilium/bmxc)
Sublime Text 2 stuff what I use (Migrated to https://git.sr.ht/~nilium/subnil)
Go bindings for OpenGL
(Fork of ruby-glfw — original repository died.) GLFW bindings for Ruby based on that other ruby-glfw because its maintainer disappeared/died/became a philosopher. NOTE: This project is defunct and will not be maintained or updated from this fork. Use GLFW3 instead. (Migrated to https://git.sr.ht/~nilium/ruby-glfw)
Quick WordPress-to-OakTree converter thingy. Not at all practical, as usual. (Migrated to https://git.sr.ht/~nilium/wp2oak)
OakTree static blog thingy - not really intended for use, consider yourself warned. NOT MAINTAINED. (Migrated to https://git.sr.ht/~nilium/oaktree)
The missing package manager for OS X.
ooc compiler written in ooc, plus horrible modifications
A cross-platform game engine experiment implemented in C. Uses OpenGL for rendering. Mostly defunct in favor of Snow. (Migrated to https://git.sr.ht/~nilium/snow-palm)
Simple Chrome solitaire app (Migrated to https://git.sr.ht/~nilium/Cards)
A lexer for the BlitzMax programming language (Migrated to https://git.sr.ht/~nilium/cower.bmxlexer)
GLEW (OpenGL) bindings for the ooc programming language
FreeType2 bindings for the ooc programming language (Migrated to https://git.sr.ht/~nilium/ooc-freetype2)
SDL_ttf bindings for the ooc programming language (Migrated to https://git.sr.ht/~nilium/ooc-sdl_ttf)
Samples/tests/etc. for nuit-ooc (Migrated to https://git.sr.ht/~nilium/nuit-test)
SDL_image bindings for the ooc programming language (Migrated to https://git.sr.ht/~nilium/ooc-sdl_image)
SDL bindings for ooc
NUI Toolkit (NUIT for short, pronounced [nut] as in "newt"). A graphics-library-agnostic UI module for the ooc programming language. (Migrated to https://git.sr.ht/~nilium/nuit-ooc)
Default graphics for the NUIT module (Migrated to https://git.sr.ht/~nilium/NUIT.gfx)
2D GUI toolkit for BlitzMax (Migrated to https://git.sr.ht/~nilium/NUIToolkit)
Mac OS fork of Bitris
ooc bindings for the Oniguruma regular expression library (Migrated to https://git.sr.ht/~nilium/onig-ooc)
lua binding for ooc