Built something? We create video reels & spotlights for GitHub projects.Promote your project →
Home / Developers / nilium
Developer Profile

nilium

Discovered public repositories for nilium in the GitHub catalog.

↗

nilium/quake

The source code to Quake, one of the best games ever.

↗

nilium/blitzmax.tmbundle

Old BlitzMax TextMate bundle, restored after a while because eh. (Migrated to https://git.sr.ht/~nilium/blitzmax.tmbundle)

↗

nilium/libsnowball

Snowball serialization library. (Migrated to https://git.sr.ht/~nilium/libsnowball)

↗

nilium/rusalka-vm

The Rusalka Virtual Machine (old C++11 implementation). (Migrated to https://git.sr.ht/~nilium/rusalka-vm)

↗

nilium/flatui-theme

Personal fork of acondiff's FlatUI theme for Sublime Text. Changes are not applied to the ST3 version.

↗

nilium/ruby-gametools

A gem of tools for Ruby game development using GLFW 3 and OpenGL. (Migrated to https://git.sr.ht/~nilium/ruby-gametools)

↗

nilium/ruby-stb-image

Ruby bindings for Sean Barrett's stb_image.c image loading code. (Migrated to https://git.sr.ht/~nilium/ruby-stb-image)

↗

nilium/ruby-snowdata

A Ruby Gem for creating C-like structs and interacting with memory in general. Not a safe gem.

↗

nilium/ruby-snowmath

3D math gem for Ruby (for vectors, matrices, and quaternions) (Migrated to https://git.sr.ht/~nilium/ruby-snowmath)

↗

nilium/ruby-glfw3

GLFW 3 bindings for Ruby 2.x (Migrated to https://git.sr.ht/~nilium/ruby-glfw3)

↗

nilium/opengl-core

OpenGL bindings for Ruby 2.x (Migrated to https://git.sr.ht/~nilium/opengl-core)

↗

nilium/snow

Snow, a game engine written in C++11 using OpenGL for rendering. (Migrated to https://git.sr.ht/~nilium/snow)

↗

nilium/sbfgen

A simple bitmap font generator for Mac OS X. Produces JSON and packed PNG font bitmaps. Requires libsnow-common and that you hide all nearby sharp objects before viewing the source. (Migrated to https://git.sr.ht/~nilium/sbfgen)

↗

nilium/libsnow-common

Snow common library thing. Requires a C++11 compiler (preferably Clang). (Migrated to https://git.sr.ht/~nilium/libsnow-common)

↗

nilium/sparse-impl

Sparse attribute language parser, implemented in C. Basically a generic Quake 3-shader-style format. Includes ports/wrappers for C++, Objective-C, Java, BlitzMax, Ruby, and Python. (Migrated to https://git.sr.ht/~nilium/sparse-impl)

↗

nilium/tooldump

A place to dump various tools I've made and use. (Migrated to https://git.sr.ht/~nilium/tooldump)

↗

nilium/sp-utils

A collection of utility source for Objective-C. Mix and match and all that. (Migrated to https://git.sr.ht/~nilium/sp-utils)

↗

nilium/ruby-bork

bork, the file tagging thingy for broken people. (Migrated to https://git.sr.ht/~nilium/bork)

↗

nilium/st2-nil-theme

Minimalist Sublime Text 2 UI dark and light themes and color schemes. Includes HDPI support for retina displays. (Unmaintained)

↗

nilium/bmxc

Might be a compiler for BlitzMax, might be a boredom-fueled rush of crap. (Migrated to https://git.sr.ht/~nilium/bmxc)

↗

nilium/subnil

Sublime Text 2 stuff what I use (Migrated to https://git.sr.ht/~nilium/subnil)

↗

nilium/ruby-glfw

(Fork of ruby-glfw — original repository died.) GLFW bindings for Ruby based on that other ruby-glfw because its maintainer disappeared/died/became a philosopher. NOTE: This project is defunct and will not be maintained or updated from this fork. Use GLFW3 instead. (Migrated to https://git.sr.ht/~nilium/ruby-glfw)

↗

nilium/wp2oak

Quick WordPress-to-OakTree converter thingy. Not at all practical, as usual. (Migrated to https://git.sr.ht/~nilium/wp2oak)

↗

nilium/oaktree

OakTree static blog thingy - not really intended for use, consider yourself warned. NOT MAINTAINED. (Migrated to https://git.sr.ht/~nilium/oaktree)

↗

nilium/rock

ooc compiler written in ooc, plus horrible modifications

↗

nilium/snow-palm

A cross-platform game engine experiment implemented in C. Uses OpenGL for rendering. Mostly defunct in favor of Snow. (Migrated to https://git.sr.ht/~nilium/snow-palm)

↗

nilium/Cards

Simple Chrome solitaire app (Migrated to https://git.sr.ht/~nilium/Cards)

↗

nilium/cower.bmxlexer

A lexer for the BlitzMax programming language (Migrated to https://git.sr.ht/~nilium/cower.bmxlexer)

↗

nilium/ooc-freetype2

FreeType2 bindings for the ooc programming language (Migrated to https://git.sr.ht/~nilium/ooc-freetype2)

↗

nilium/ooc-sdl_ttf

SDL_ttf bindings for the ooc programming language (Migrated to https://git.sr.ht/~nilium/ooc-sdl_ttf)

↗

nilium/nuit-test

Samples/tests/etc. for nuit-ooc (Migrated to https://git.sr.ht/~nilium/nuit-test)

↗

nilium/ooc-sdl_image

SDL_image bindings for the ooc programming language (Migrated to https://git.sr.ht/~nilium/ooc-sdl_image)

↗

nilium/nuit-ooc

NUI Toolkit (NUIT for short, pronounced [nut] as in "newt"). A graphics-library-agnostic UI module for the ooc programming language. (Migrated to https://git.sr.ht/~nilium/nuit-ooc)

↗

nilium/NUIT.gfx

Default graphics for the NUIT module (Migrated to https://git.sr.ht/~nilium/NUIT.gfx)

↗

nilium/NUIToolkit

2D GUI toolkit for BlitzMax (Migrated to https://git.sr.ht/~nilium/NUIToolkit)

↗

nilium/onig-ooc

ooc bindings for the Oniguruma regular expression library (Migrated to https://git.sr.ht/~nilium/onig-ooc)

FOR MAINTAINERS

Built something? Put it in front of millions of developers.

We make a short reel about your project and post it across YouTube, Instagram, Threads, and X. Send a link, we do the rest.