n1ckfg/LeapMotion-SuperCollider-Instruments
A series of SuperCollider sound instruments controllable via LeapMotion hand tracker
Discovered public repositories for n1ckfg in the GitHub catalog.
A series of SuperCollider sound instruments controllable via LeapMotion hand tracker
Port to p5.js of Nature of Code examples
OpenFrameworks rendition of Daniel Shiffman's Nature Of Code example files
Repository for example code from The Nature of Code book
3D Dungeon Generation in Unity 3D
This is the source code of Plastic Yet Still In-Between, a web-based group exhibition (Pavilion) created for The Wrong Biennale 2013.
OpenNI2
OpenNI
This is an example app that listens for OSC messages (i.e. an OSC server). You can use the example to write your own hooks for OSC messages in your app. It also includes the OSCTesterClientService, which is a service that runs in the background and sends test OSC messages, so you can make sure your app is receiving them as expected.
Class lectures and example code for Emerging Processes in Video Art ITP Spring 2013
Base template for receiving OSC messages in Unity and broadcasting them to a listener
Create a PNG spritesheet from a folder of images. (Good reference for working with the Finder/Explorer, too.)
Write a clean alpha png in Processing. Many ways to do it, but this has worked best for me.
Unity3d Integration for OpenTSPS
Projection mapping tool for processing 2.0+
Public repository.
A revamp of the AnimataP5 library for Processing. Renders Animata scenes, but with more features.
An HTML5 remake of the original Super Mario Brothers - expanded for wide screens.
Procedurally-controllable version of Golan Levin's YellowTail
Simplifies keyframe creation using Cinema 4D's complex Python API.
Processing.js 2D Game Engine
Unity projects for Game Makers Union
Comprehensive intro to Maya Python.
No longer updated; see https://github.com/N1ckFG/MayaToolbox ...Maya Python commands to simplify creating and assigning materials.
Create clean geometry in Maya from text files exported from Bob Sabiston's Voxel iOS app.
Archive of abstractions for use with Max for Live, begun at CultureHub's CoLab 2013
Import BVH files directly into Maya (uses Jeroen Hoolmans' BVH importer). *** Export them as XML for After Effects Puppet Pins. *** Import in AE using: https://github.com/N1ckFG/K2P_UI_Dev
Tools for creating locators, parenting, duplicating, and instancing objects using Maya Python. Development continues at:
Game using AnimSprite class, created by students at CultureHub's CoLab 2013
Modified version of PuppetOsc that sends an image over Syphon. Mac only. (The Syphon library presently only works with Processing beta 2--not 1.5, not 2.0--so you'll need that to compile!)
Network-based addon for interfacing with FaceShift Studio from openFrameworks.
as rigid as possible shape deformation addon for openframeworks
JS automation for After Effects; also a great template for any ScriptUI project.
Dumb Apps for Dumb Phones
Osculator patch for use with Nick Fox's LeapToOSC processing library, which transmits hand coordinates as midi
ASM face tracking addon based on Jason Saragih's FaceTracker.
work on as rigid as possible shape deformation -- will become an addon soon
Subnodes is an open source project that enables people to easily set up portable access points for serving content.
Basic demo of ChucK audio synthesizer scripting language. Creates a GUI with some buttons and sliders that make noise. You can run ChucK examples with MiniAudicle, a cross-platform synth app: http://audicle.cs.princeton.edu/mini/
Generate visualizations of MIDI notes for CV analysis.
END OF LIFE: Tumblrize crossposts your published WordPress entries to Tumblr and Posterous.
Created for Tribeca Hacks at GAFFTA in 2013. Generate procedural keyframe data using Processing.js, output a JS script for After Effects or a Python script for Maya. Development continues at:
A Popcorn.js project for the Tribeca Film Archive Hackathon, illuminating letters from an engineer in the A-4 rocket program during WWII.
Reimagining the famous 1906 ride down Market Street, SF using Popcorn.js
Public repository.
Public repository.
Public repository.
The KinectToPin AE ScriptUI panel, used with:
Generate new character level xml for "Dead Island." For instructions see: http://deadisland.wikia.com/wiki/GameFiles:Mods_and_Tweaks/Human_Level_Cap_Mod
Basic example of how to work with the LeapMotion controller in processing; covers fingers, tools, hands, and 3D