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n1ckfg

Discovered public repositories for n1ckfg in the GitHub catalog.

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n1ckfg/NatureOfCode

OpenFrameworks rendition of Daniel Shiffman's Nature Of Code example files

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n1ckfg/plasticyetstillin-between

This is the source code of Plastic Yet Still In-Between, a web-based group exhibition (Pavilion) created for The Wrong Biennale 2013.

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n1ckfg/OSC-Test-Suite-for-Android

This is an example app that listens for OSC messages (i.e. an OSC server). You can use the example to write your own hooks for OSC messages in your app. It also includes the OSCTesterClientService, which is a service that runs in the background and sends test OSC messages, so you can make sure your app is receiving them as expected.

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n1ckfg/UnityOSC_FS

Base template for receiving OSC messages in Unity and broadcasting them to a listener

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n1ckfg/SpritesheetMaker

Create a PNG spritesheet from a folder of images. (Good reference for working with the Finder/Explorer, too.)

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n1ckfg/Alphatest

Write a clean alpha png in Processing. Many ways to do it, but this has worked best for me.

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n1ckfg/AnimataP5-ng

A revamp of the AnimataP5 library for Processing. Renders Animata scenes, but with more features.

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n1ckfg/C4DToolbox

Simplifies keyframe creation using Cinema 4D's complex Python API.

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n1ckfg/CreateShader

No longer updated; see https://github.com/N1ckFG/MayaToolbox ...Maya Python commands to simplify creating and assigning materials.

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n1ckfg/FBVoxelMaya

Create clean geometry in Maya from text files exported from Bob Sabiston's Voxel iOS app.

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n1ckfg/BVH_importer

Import BVH files directly into Maya (uses Jeroen Hoolmans' BVH importer). *** Export them as XML for After Effects Puppet Pins. *** Import in AE using: https://github.com/N1ckFG/K2P_UI_Dev

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n1ckfg/AddLocator

Tools for creating locators, parenting, duplicating, and instancing objects using Maya Python. Development continues at:

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n1ckfg/BlobGame

Game using AnimSprite class, created by students at CultureHub's CoLab 2013

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n1ckfg/PuppetOsc_syphon

Modified version of PuppetOsc that sends an image over Syphon. Mac only. (The Syphon library presently only works with Processing beta 2--not 1.5, not 2.0--so you'll need that to compile!)

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n1ckfg/ofxFaceShift

Network-based addon for interfacing with FaceShift Studio from openFrameworks.

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n1ckfg/ofxPuppet

as rigid as possible shape deformation addon for openframeworks

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n1ckfg/AEToolbox

JS automation for After Effects; also a great template for any ScriptUI project.

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n1ckfg/leap-osc-to-midi

Osculator patch for use with Nick Fox's LeapToOSC processing library, which transmits hand coordinates as midi

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n1ckfg/puppetWork

work on as rigid as possible shape deformation -- will become an addon soon

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n1ckfg/subnodes

Subnodes is an open source project that enables people to easily set up portable access points for serving content.

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n1ckfg/Slider_test

Basic demo of ChucK audio synthesizer scripting language. Creates a GUI with some buttons and sliders that make noise. You can run ChucK examples with MiniAudicle, a cross-platform synth app: http://audicle.cs.princeton.edu/mini/

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n1ckfg/MidiViz

Generate visualizations of MIDI notes for CV analysis.

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n1ckfg/tumblrize

END OF LIFE: Tumblrize crossposts your published WordPress entries to Tumblr and Posterous.

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n1ckfg/AEwriterjs

Created for Tribeca Hacks at GAFFTA in 2013. Generate procedural keyframe data using Processing.js, output a JS script for After Effects or a Python script for Maya. Development continues at:

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n1ckfg/illuminated-letter

A Popcorn.js project for the Tribeca Film Archive Hackathon, illuminating letters from an engineer in the A-4 rocket program during WWII.

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n1ckfg/DI_Level_Gen

Generate new character level xml for "Dead Island." For instructions see: http://deadisland.wikia.com/wiki/GameFiles:Mods_and_Tweaks/Human_Level_Cap_Mod

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n1ckfg/LeapBasics

Basic example of how to work with the LeapMotion controller in processing; covers fingers, tools, hands, and 3D

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