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moto2002

Discovered public repositories for moto2002 in the GitHub catalog.

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moto2002/pomelo

A fast,scalable,distributed game server framework for Node.js.

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moto2002/Dynamic-Texture-Atlas-Generator

This tool will convert any MovieClip containing Other MovieClips, Sprites or Graphics into a starling Texture Atlas, all in runtime. By using it, you won't have to statically create your spritesheets. Just take a regular MovieClip containing all the display objects you wish to put into your Atlas, and convert everything from vectors to bitmap textures. This extension could save you a lot of time specially if you'll be coding mobile apps with the starling framework. For more info, please refer to the README.md File

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moto2002/ccgui

ccgui is a library for creating Graphical User Interfaces (GUIs) for cocos2d-x applications. The main goals of ccgui are: speed, flexibility and ease of use.

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moto2002/turbulenz_engine

Turbulenz is a modular 3D and 2D game framework for making HTML5 powered games for browsers and mobile devices.

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moto2002/AS3Libs

A collection of AS3 libraries and sketches that I have built over the years.

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moto2002/Toast

An Objective-C category that adds Android-style toast notifications to iOS.

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moto2002/mochiweb

MochiWeb is an Erlang library for building lightweight HTTP servers.

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moto2002/cocos2d-haxe

cocos2d for haXe is a framework for building 2D games, demos, and other graphical/interactive applications. It is based on the cocos2d design: it uses the same concepts, but instead of using objective-c or python it uses haXe. cocos2d for haXe is a direct port from cocos2d for iPhone (WORK IN PROGRESS)

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moto2002/Pixelizer

A component based game engine for AS3. Master version is currently 0.4.3. Please note, the dev branch is currently under heavy development for 0.5 and should be considered unstable. There will be a few breaking changes.

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moto2002/as3swf

Low level Actionscript 3 library to parse, create, modify and publish SWF files.

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moto2002/StarlingPunk

StarlingPunk is a framework built on top the Starling library designed to add structure and organization to your 2D game projects. It’s perfect for rapidly prototyping ideas and promotes code reuse between projects. As you may have been able to tell from the name, StarlingPunk is heavily inspired by the popular FlashPunk framework, although its not a direct port.

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moto2002/nodeproxy

memcache proxy server, map key to specific memcache, written in nodejs environment

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moto2002/grapefrukt-export

a set of actionscript tools to export animations and graphic assets made in flash authoring to other formats.

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