mattdesl/sublime-node-require
helper to add require clauses to node.js modules in Sublime Text 2
Discovered public repositories for mattdesl in the GitHub catalog.
helper to add require clauses to node.js modules in Sublime Text 2
a bare-bones time-based animation editor
A thin wrapper around the Web Audio API that takes an <audio> element and gives you its waveform/frequency data in return.
a simple client for illustrating vector paths
A parser for SVG's path syntax
check if a key event is undo or redo
Grunt task for node-browserify
test for point-circle intersection
test for line circle intersection
get relative position in an element on mouse clicks
draw paths in the browser
adds brfs to your package
the smoothstep() function
bare-bones linear interpolation function
Public repository.
creates a white 2x2 WebGL texture
Gets the RGBA pixel array from a gl-texture2d object
Gets the RGBA pixel array from an Image/Video/Canvas source
baboon test image as base64 data URI
a basic gl mesh wrapper with common vertex attributes
a gl implementation of vector font rendering
generates a basic shader with vertex attributes
a simplified wrapper for fontpath-renderer
draws a single fontpath glyph to the canvas
js13kgames competition entry
Visualise the module tree of browserify project bundles and track down bloat.
watch mode for browserify builds
a soft gradient background in WebGL
quick way to draw a GL texture to the screen
a simple quad utility for stackgl
optimized FXAA shader for ThreeJS
[OUTDATED] no longer needed as of glslify@2 and above
FXAA implementation for glslify in WebGL
A simple range slider UI element for use with browserify
local development server that aims to make using browserify fast and fun
transform loader for webpack
Javascript audio library for the modern web.
Javascript library for precise tracking of facial features via Constrained Local Models
avoid string concats when making rgba() colors
Public repository.
fasttag part of speech tagger javascript implementation
node.js cms and web app framework
trims all numbers in an object with toFixed
[DEPRECATED] the Easy Bake Oven of canvas setup
2D sampling functions: bilinear and nearest-neighbour
util for handling UV coordinates of an image region
2D line rendering with kami / WebGL
an abstract batcher for dynamic geometry
WebGL texture wrapper
2D framebuffer (render-to-texture) utils for kami