lukemetz/rust-raytrace
[abandoned] A experimental physically based Ray tracer modeled after PBRT written in Rust.
Discovered public repositories for lukemetz in the GitHub catalog.
[abandoned] A experimental physically based Ray tracer modeled after PBRT written in Rust.
Programming langauge implementation and design final project with llvm!
A scientific computing library for Rust.
A GPU / CPU implementation of a feed forward neural network
Public repository.
A collection of useful .gitignore templates
Public repository.
Attempts to learn Haskell
Hfid website
A sample "Hello World" program in C for modification and exploration.
Learning opengl 3+ by making a graphics engine
Playing around with http://www.openvdb.org
Minimal bootstrap to work with angular and requirejs
BDD-style testing using CPP
More experiments in procedural content generation via voxels.
A Coding Social Experiment
Little project to explore object recognition.
Never finished skein 1024 cracker for xkcd.
Because what room doesn't look better with 3W rgb leds.
Node bindings for horde3d
The homework for the 3rd lecture, due Friday Feb 1.
class 3: client side JS
Simple scripts to help me install arch linux
Configurations for my archlinux installs
My vim config
Experimental c++/lua entity system game engine.
PiQuopter-Cad
Public repository.
Content directory for our site.
Soft sys project
BSphere/ ZSphere procedural modelling tests.
Comp Prob Project
GVim configuration
A voxel based procedural asset creation library.
A synchronous turn based strategy game
An entity system based game engine
vu8 is a system for wrapping C++ classes and functions within javascript modules and classes.
Public repository.
Linearity Final Project