joates/liquidfun
2D physics engine for games
Discovered public repositories for joates in the GitHub catalog.
2D physics engine for games
article publishing system (built using only git and node.js tools)
A lightweight 3D physics engine written in JavaScript.
Scaffolding code to quick-start a new Three.js WebGL project.
more efficient version of scatter-cells (https://github.com/joates/scatter-cells)
A particle system in Three.js (WebGL experiment)
try all the new things, see if it breaks.. (node.js / WebGL / WebRTC)
WebGL minimal implementation for node.js (from Erik Möller's WebGL 101 video)
A standalone demo. Hexagonal tile server. Player character. No collisions. WASD controls.
Standalone demo module that creates hexagonal terrain tiles on demand
A plugin module which provides a 3D rendering context (for use with n3d-gamecore)
3D WebGL Multi-Player Game Engine (Node.js / Three.js / HTML5)
Read the full article: http://buildnewgames.com/real-time-multiplayer/ An example using node.js, socket.io and HTML5 Canvas to explain and demonstrate realtime multiplayer games in the browser.
A touchscreen device on-screen controller
a virtual joystick library to emulate a joystick on touch screen in javascript
A three.js terrain demo that uses THREE.BufferGeometry() to maximize render performance
3rd person camera implementation with smooth camera transitions and "look around" feature.
three.js world using cannon.js physics and animated player character.