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jl2

Discovered public repositories for jl2 in the GitHub catalog.

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jl2/abasincam

Creates time lapse movies from Arapahoe Basin's web cam pictures.

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jl2/PhotoLayer

Create pictures like this one: http://www.flickr.com/photos/rtadlock/8611207319/in/photostream

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jl2/DLPDriver

Library to send commands to the DLP-2232PB ttyUSB board.

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jl2/snippets

Code snippets and command line "stuff" I use infrequently, but want to remember.

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jl2/CurvesAndSurfaces

Repository for the code I write while working through the book "Curves and Surfaces for Computer Graphics."

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jl2/STLViewer

A lightweight STL (stereolithography) file viewer.

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jl2/pyrib

A Python wrapper around the Renderman library using ctypes.

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jl2/PyTSP

Python code to experiment with the "travelling salesman problem."

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jl2/ONView

A Qt application to view 3dm files, using the OpenNurbs library.

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jl2/Tutorials

A place to add code when I'm working through a tutorial or a project from a book.

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jl2/Utilities

A repo to keep track of code I write that's too small for its own project.

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jl2/Renderman-Tests

Collection of code and other stuff that I've come up with while playing with 3D rendering

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jl2/Config-Files

Configuration files for things like zsh and emacs that I want to share between computers and track changes on.

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jl2/RubyGPS

Utilities written in Ruby to interact with GPX files

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jl2/TspSolver

GUI application to generate approximate solutions to the travelling salesman problem.

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jl2/RayTracer

A simple ray tracer that implements the "grid method" to speed things up.

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jl2/Compiler-Algorithm-Code

Haskell and Python implementations of a few algorithms from the book "Compilers: Principles, Techniques, and Tools (2nd Edition)". Currently in the process of porting from Haskell to Python

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jl2/Centipede-Clone

A clone of the game "Centipede." Uses Qt for the GUI and SDL for the sound and joystick. Ironically, it is mostly complete, except for the centipede...

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jl2/Rodent-Revenge-Clone

A partial clone of the game "Rodent's Revenge." The user interface is more or less complete, but there's no game logic implemented.

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jl2/Pacman-Clone

Pacman clone I started, in a VERY early state. Uses SDL for keyboard input, joystick input, and sound; and OpenGL for the graphics. In its current state, it can't even really be called a "Pacman Clone."

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jl2/gpx_tools

Assorted tools and scripts to work with GPX files from GPS devices.

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