jl2/geotagger
Public repository.
Discovered public repositories for jl2 in the GitHub catalog.
Public repository.
Creates time lapse movies from Arapahoe Basin's web cam pictures.
A template Qt + OpenGL application.
Create pictures like this one: http://www.flickr.com/photos/rtadlock/8611207319/in/photostream
A small project for a competition at work.
Some test code I create while playing with my Arduino
Library to send commands to the DLP-2232PB ttyUSB board.
A time lapse application for Canon SLRS
Code snippets and command line "stuff" I use infrequently, but want to remember.
This is a ray tracer I wrote in Ada for a school projec.t
Repository for the code I write while working through the book "Curves and Surfaces for Computer Graphics."
A lightweight STL (stereolithography) file viewer.
Project in which I screw around with WebGL.
A Python wrapper around the Renderman library using ctypes.
Qt program for Conway's Game Of Life.
Python code to experiment with the "travelling salesman problem."
A Qt application to view 3dm files, using the OpenNurbs library.
A place to add code when I'm working through a tutorial or a project from a book.
Some GIS stuff I'm working on.
A repo to keep track of code I write that's too small for its own project.
Clone of the game Qix
Implementation of algorithms from the book "Computational Geometry, Algorithms and Applications"
Collection of code and other stuff that I've come up with while playing with 3D rendering
Configuration files for things like zsh and emacs that I want to share between computers and track changes on.
Playing around with the Twitter API from C
Utilities written in Ruby to interact with GPX files
GUI application to generate approximate solutions to the travelling salesman problem.
A simple ray tracer that implements the "grid method" to speed things up.
Haskell and Python implementations of a few algorithms from the book "Compilers: Principles, Techniques, and Tools (2nd Edition)". Currently in the process of porting from Haskell to Python
A clone of the game "Centipede." Uses Qt for the GUI and SDL for the sound and joystick. Ironically, it is mostly complete, except for the centipede...
A partial clone of the game "Rodent's Revenge." The user interface is more or less complete, but there's no game logic implemented.
Tool to quickly browse photos and filter out blurry and "bad" shots
Pacman clone I started, in a VERY early state. Uses SDL for keyboard input, joystick input, and sound; and OpenGL for the graphics. In its current state, it can't even really be called a "Pacman Clone."
A standalone GUI for Google Translate
Assorted tools and scripts to work with GPX files from GPS devices.
3D minesweeper game.