initials/Axel
An open source, hardware accelerated 2D flash game library
Discovered public repositories for initials in the GitHub catalog.
An open source, hardware accelerated 2D flash game library
OgmoEditor2
Public repository.
Simple, open source, 2D impulse based physics engine for educational use. http://gamedev.tutsplus.com/tutorials/implementation/custom-2d-physics-engine-oriented-rigid-bodies
The Haunting is a game using Phaser
Phaser is a light-weight 2D game framework for making HTML5 games for desktop and mobile browsers
iOS Version of Super Lemonade Factory
Super Lemonade Factory written for Adobe AIR
A tester for testing controllers with AIR!
Tiled is a generic tile map editor
iCade and iControlPad support for Flixel iOS
Unofficial Flixel iOS template for Xcode
The (sloppy) source code for a top-down 2D action-adventure game made with Flixel.
Generic level and tilemap editor for indie game developers!
[cocoa] Mac port of sfxr
A open source, shader based, graphics engine for Mac OS X and iOS written in C++ and Objective-C
Public repository.
flixel is a free Actionscript (Flash) library that I distilled from a variety of Flash games that I've worked on over the last couple years, including Gravity Hook, Fathom and Canabalt. It's primary function is to provide some useful base classes that you can extend to make your own game objects.
Python script to generate an ogmo level based on a folder of images.
cocos2d for iPhone
Pixel Editor for MacOSX
Remake of the popular iPhone game.
Open source release of Canabalt for iOS - Contain the Initials Custom Flixel-iOS engine.
Flixel-iOS port of Mode
Port of FlxInvaders for iOS