inequation/ioq3
The ioquake3 community effort to continue supporting/developing id's Quake III Arena
Discovered public repositories for inequation in the GitHub catalog.
The ioquake3 community effort to continue supporting/developing id's Quake III Arena
A fork of ioquake3 for my master's thesis (link leads to thesis text in Polish)
Example code for my GDC Europe 2014 talk about Linux game programming
Header-only library for Y-flipping textures compressed with S3TC (a.k.a DXT1, DXT3, DXT5, BC1, BC2, BC3) without recompression
Public repository.
Header-only libraries for emulation of select OpenGL extensions for easier programming while maintaining backwards compatibility with feature-challenged drivers.
Multithreaded task pooling implementation in C++11. University assignment.
Code snippets for my Gamedev-Grade Debugging talk
An arcade shooter game with old-school gameplay delivered in a modern style. Migrated over from the Sourceforge SVN repo.
Library for simulation of camera lens effects as a post-processing effect for OpenGL and Direct3D
Old stuff from the university - backed up from the Assembla space
GitHub page
A tiny tool for collecting GPU information from a Linux box using sysfs
Chromium/Google Chrome extension which provides gamepad control for the web browser.
Wolfenstein: Enemy Territory/Quake 3 MD3 model and BSP drawable geometry converter to the ASE format
A perceptron neural network implementation in Vala
Enables Vala syntax colouring in Code::Blocks.
AVR-based automatic GSM-based (Nokia FBus) GPS locator built in AVR Studio 4
A modular, data-driven particle system with retargetable back-ends
Java port of the iqraycaster - a simple offline raycaster written as a university assignment
Quick and dirty delegate class in C++ written for educational purposes
Medal of Honor Allied Assault .map (with possible extension to Quake 3) to UDK .t3d level converter
Simple offline raycast renderer written for educational purposes.
OpenImageIO