guerilla-di/framecurve_max
Framecurve tools for 3DS Max
Discovered public repositories for guerilla-di in the GitHub catalog.
Framecurve tools for 3DS Max
Framecurve tools for Houdini
Framecurve tools for Nuke
Framecurve tools for Maya
Framecurve scripts for AfterEffects
Python module for Framecurve parsing, validation, serialization and more
Framecurve ruby gem for parsing/validating and other things
Extracts animation channels from Flame setups and computes their values
Universal varispeed timewarp representation that works across applications
Read and write DPX file headers
Slice and dice image sequences like there's no tomorrow
Manage EDLs (Edit Decision Lists) from Ruby
Work with SMPTE timecode data
THE 2-d track conversion app for VFX professionals