ggcrunchy/image_fx
Various modules (mostly front end interfaces) for different image effects.
Discovered public repositories for ggcrunchy in the GitHub catalog.
Various modules (mostly front end interfaces) for different image effects.
Various number sequence modules.
Assorted modules for graph-theoretic algorithms.
Various iterator-based modules.
Assorted modules for working with coroutines.
Core modules that constitute the base functionality of many of my modules.
Various utilites for dynamically generating masks in Solar2D.
Various widgets, patterns, and related UI functionality built atop Solar2D.
Assorted utility modules built originally for a small tile-based game.
Assorted utility modules built atop Solar2D.
Submodule built around various linear algebra operations.
Submodule with various operations on some common splines.
Submodule with some support for operating on images, in particular individual pixel values.
Submodule consisting of routines built largely atop bitwise operations.
Submodule implementing various operations on discrete signals, e.g. convolution.
Submodule containing various discrete Fourier transforms (with a focus on 1D and 2D FFT's).
A quick game for Corona Blitz 2
Various data structures in Lua.
Public repository.
Lua 5.1, built with emscripten, with low-level API
Various homeless code.
Stores the most recent source code for Project Anarchy. For the full SDK and data, please download it from http://www.projectanarchy.com/download. Once you have installed the SDK you'll be able to sync and build the code provided here.
Project Anarchy experiments
Some GLES experiments that came out of UFO. Will probably broaden in scope as time goes on.
An ECMAscript framework to compile and run Lua code, allowing Lua to run in a browser or in Flash
WebPlayer for Love2D engine games (webgl+javascript)
A somewhat working game... argh, no time.
Public repository.
Various generally useful Lua modules.
Public repository.
A second try at a UI editor.
A first try at a UI editor.
Public repository.
Public repository.
Public repository.
A LuaDoc-compatible documentation generation system
Various bits and pieces, written either as components of a game or out of mere curiosity.
"Old Man and the Sea"-inspired project done for Corona SDK hackathon. Code is obviously not great, and got snagged on input and physics especially; I may revisit it some time.
Somewhat outdated (uses 0.5.0, I believe) Löve2D demo, built on some older versions of in-house TacoShell libraries.
Portable distribution of LuaJIT with precompiled binaries, libraries and FFI bindings