gerard-geer/RenderSprite
An OpenGL sprite engine
Discovered public repositories for gerard-geer in the GitHub catalog.
An OpenGL sprite engine
Client for the Drink and Little Drink touchscreens
Just a simple WebGL seminar. Also, it's my first seminar.
A Git repository for my Shadertoy shader Snowy Woods.
It turns out that remaking things using new things is a great way to learn things.
Elevator lobby theme song system for Computer Science House at RIT.
An updated version of RIT's Computer Science House's HAROLD system.
A dynamically generated map of the rooms and their occupants on CSH.
A video-game style, interactive floor map.
A graphical user interface that allows a user to easily select a game on a multi-cade.
This is just an implementation of the XKCD comic "Bonding" ( http://xkcd.com/1188/ )
This repository contains a bunch of 2D OpenGL elements that can be used to build a nice, swift, application.
It's a simple particle simulator that taught me C++ and OpenGL(better).
My tidy little ASCII graphics library
The code we use to render README.your_favorite_markup
This is a nice little game that I made. You fly a ship through a cave and that's really it. :)
Fireworks using ASCIIGL, my tidy little ASCII graphics library.
Public repository.
Hardware component of the project.
LED control client
LED control client