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fgenesis

Discovered public repositories for fgenesis in the GitHub catalog.

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fgenesis/jps

Jump Point Search, public domain, single .h -- OBSOLETE! See tinypile repo for a better version.

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fgenesis/tyrsound

Sound player/decoder library with a simple C API. Beware, work-in-progress!

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fgenesis/pngrim

Small utility to remove white borders/halo around PNG textures when rendered with OpenGL

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fgenesis/minihttp

A minimal 2-file (cpp+h) TCP & HTTP client implementation. Supports GET & simple POST. Optional SSL via PolarSSL/mbedTLS. Cross-platform, uses POSIX or Win32 API. C++03 with STL.

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fgenesis/ArkCORE

ArkCORE is a World of Warcraft game server application. It is derived from TrinityCore, the Massive Network Game Object Server, and is based on the code of that project.

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fgenesis/ArkCORE2

Next generation of ArkCORE emulator for World of Warcraft Cataclysm 4.0.6a

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fgenesis/Aquaria_experimental

Aquaria open source, with experimental changes, added ttvfs+LVPA+HTTP support, and other things. MSVC2008 project files included. *NO LONGER MAINTAINED, see other repo*

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fgenesis/SkyFireEMU

Not for public use. Just a version 4.0.6a Development Repo. db is found here https://github.com/ProjectSkyfire/SkyFireEMU_rebase_DB

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fgenesis/scriptdev2

Replacement for the Script Library that comes with MaNGOS, written in C++ and is compatible with both Windows and Linux. SQL supports MySQL and PGSql. Attention please! In my project only Linux Makefile provided. If you want compile this branch on Windows, please convert Makefile to your c++ compiler.

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fgenesis/liblvpa

Lost Vikings Project Archive - a container file format & library optimized for games. (C++)

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fgenesis/ttvfs

[old/obsolete] Tiny tree virtual file system - a small C++ library for app-internal VFS support. Like PhysicsFS.

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fgenesis/pseuwow

**abandoned - use shlainn's fork** PseuWoW, an interactive console & GUI client for MaNGOS & other servers

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fgenesis/lv3proj

**superseded by lv3proj_ng** Re-Implementation of "The Lost Vikings" (originally released by Silicon & Synapse for SNES/Amiga/Sega) from scratch, using SDL for multimedia and Falcon as embedded scripting language. Aims to be a feature-rich scriptable 2D game engine somewhere in future.

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fgenesis/mangos

**obsolete** Own MaNGOS fork, patched with custom stuff. basically my private SVN version, but now opensource. You will probably have problems getting it to run out of the box, if so, let me know.

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