fadookie/UIKit-TexturePacker
Demo project with loader code to display animations and images from a sprite sheet
Discovered public repositories for fadookie in the GitHub catalog.
Demo project with loader code to display animations and images from a sprite sheet
Successor to the speech-to-text/text-to-speech chatbot my Dad made in 2001 called "Hal 9000". It doesn't actually sound like Hal 9000. Coded in an hour or so against Google Chrome APIs that apparently no longer work.
VJ tool
Public repository.
A CCLayer subclass that draws Chipmunk debug information such as shapes, constraints, collision points and bounding boxes. For use with Cocos2d 2.0 and OpenGL ES 2.0.
Simple helper for doing workouts/stretches. Exercise to learn jQTouch.
Arduino demo for ADVENTURE TIME GAMEMAKING FRENZY!
Modification of Arduinoboy for triggering hardware visuals based off of LSDJ clock sync, MIDI out, and audio spectrum analysis. WORK IN PROGRESS!
Twitter cities
Public repository.
Messing around in Processing
3D Surface Spectogram Audio Visualizer in Processing
Processing wrapper for Game_Music_Emu (http://www.slack.net/~ant/libs/audio.html, http://blargg.parodius.com/gme_java/). In very early stages, just something I threw together. No documentation yet, but there is an example sketch.
A template for making games in Processing
molyjam game entry
Prototype for Molyjam
A software toy made I made with Eli Brody at the Noisebridge game jam during GDC 2012. The theme was "Shatter" and an unrecognizable blob. It's a Voronoi diagram which you can shatter using your mouse or keyboard mashing. Download for mac/win/lin in the downloads section.
My maintenance fork of the fisica library for Processing by Ricard Marxer.
SumoGONS, a game I'm developing for Pirate Kart V (GDC Pirate Kart)
My personal dotfiles, configs, maybe even plugins for Unix bliss
This is not even close to ready yet. Not even for pull requests. Consider it a backup of my personal laptop.
A set of exercises for learning Clojure
Aquire achievements while using git.
FABOL++, an interpreter for the Fortan-Assemby-Basic Oriented Language written in C++.