fabiensanglard/Wolf3DExtract
Command-line tool for extracting assets from Wolfenstein 3D for PC
Discovered public repositories for fabiensanglard in the GitHub catalog.
Command-line tool for extracting assets from Wolfenstein 3D for PC
Public repository.
Convert PNG to SVG.
Public repository.
"Reverse Engineering for Beginners" free book
Book about wolfenstein 3D
Markdown source for Michael Abrash's Graphics Programming Black Book
John Carmack Archive
Xrick is an open source implementation of the legendary game "Rick Dangerous".
Git Source Code Mirror - This is a publish-only repository and all pull requests are ignored. Please follow Documentation/SubmittingPatches procedure for any of your improvements.
A collection of useful .gitignore templates
An attempt to port some effects from Second Reality to C, Linux and OpenGL ES 2.0
Tools to parse and render Origin Systems RealSpace engine assets.
DOOM Open Source Release
This is a release that will actually compile on Mac OS X Intel.
Super Nintendo Online
Source code and data of Second Reality by Future Crew in 1993
Doom 3 BFG Edition with Linux Support
dEngine is an OpenGL ES 2.0 renderer, uber shader based with support for shadommap, specularmap and bumpmapping.
The source code of "Prototyp" by X-Out: #1 Place in "Horizontal Shooter with BOSS Competition"
This is the original "Build" engine code released by Ken Silverman.
chocolate Duke Nukem,3D
This is a code sample for the book "Computer Graphics Principles and Practice" 3d edition
Quake 2 GPL Source Release
A running-jumping-swordfighting game I made on the Apple II from 1985-89
Quake III Arena GPL Source Release
Ghost In the Wires paperback codes
This is the result of the mountain program from "Computer Systems: A Programmer's perspective" by Randal E.Bryant and David R.O'Hallaron.
BrainTeaser for Amazon interview
Doom 3 GPL source release
JAVA LWJGL shoot'em up.
OpenAL Soft with Android support
3D Shoot'em Up written with OpenGL ES 1.1/2.0 running on iOS, Android, Windows and MacOS X.
Those are the bsp.exe and vis.exe source code, modified in order to really understand the PVS building system
"Hello world" with SDL in Xcode 4
"Fabother World" an interpreter for Another World (Out of this world).