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ensq

Discovered public repositories for ensq in the GitHub catalog.

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ensq/lol

Stranded in the alien Land of Lisp.

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ensq/fov_rt_et

Short paper on the subject of foveation in real-time ray tracing.

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ensq/dv2524-bench

OpenGL ES 2.0 benchmarks for X11 Linux and Android platforms. Licensed under the GNU General Public License.

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ensq/et

Eye Tracking MWE using the Tobii EyeX SDK with the EyeX controller devkit.

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ensq/warp-paper

'Accelerating GPU Workload Simulation using Microsoft WARP'; a study into the performance of WARP (Windows Advanced Rasterization Platform) - a high-speed software rasterizer introduced by Microsoft in the Direct3D 11 runtime.

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ensq/bth-beamer-style

Blekinge Institute of Technology (Blekinge Tekniska Högskola) LaTeX Beamer presentation style. Licensed under the BSD Clause-3 license.

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ensq/bth-dissertation-style-2

Blekinge Institute of Technology (Blekinge Tekniska Högskola) alternative LaTeX dissertation style. Derived from the ILLC Dissertation Style by Marco Vervoort (used with permission). Licensed under the BSD Clause-3 license.

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ensq/bth-dissertation-style

Blekinge Institute of Technology (Blekinge Tekniska Högskola) LaTeX dissertation style derived from the ILLC Dissertation Style by Marco Vervoort (used with permission). Licensed under the BSD Clause-3 license.

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ensq/dv2524

DV2524 Vt14 Lp34 Examensarbete i datavetenskap för civilingenjör - Master's thesis in Computer Science at Blekinge Institute of Technology in collaboration with Intel Corporation. Tentative title: Paravirtualizing OpenGL ES in Simics; Author: Eric Nilsson; University advisor: Prof. Håkan Grahn, Research Dean of Faculty.

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ensq/raytrace-et

Real-time DirectX 11 foveated raytracer using Tobii eye tracking technologies to reduce the number of cast rays and thus traversed scene geometry

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ensq/dv2549

Source code and data behind the 2014 paper 'Accelerating GPU Workload Simulation using Microsoft WARP'; a study into the performance of WARP (Windows Advanced Rasterization Platform) - a high-speed software rasterizer introduced by Microsoft in the Direct3D 11 runtime.

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