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Developer Profile

bsamuels453

Discovered public repositories for bsamuels453 in the GitHub catalog.

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bsamuels453/MonoGame

Cross Platform Implementation of XNA for iOS, Android, Mac , Linux, Windows, Windows8, OUYA and Playstation Mobile

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bsamuels453/chiptune.X

Project files and code for PIC chiptune player project. Revision 1 video: http://www.youtube.com/watch?v=Ts-CXQWAsmc

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bsamuels453/Scheduler

Assists in scheduling and keeping track of events/appointments/meetings. I made this because programs such as google calendar fail to display upcoming events in such a way where it is easy to plan when to do homework/projects/papers.

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bsamuels453/Cloo

An unofficial mirror repository of "Cloo", which enables OpenCL in .NET Framework and Mono.

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bsamuels453/Drydock

A graphical ship editor that models ship hulls using bezier curves. After molding the hull, you can put rooms in it and stuff. This code has been merged into the main game repo; https://github.com/bsamuels453/With-Fire-and-Iron

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bsamuels453/Opencl-Quadtree

The testing environment for an OpenCL script that implements a quadtree based terrain quantizing algorithm. This opencl script is going to be used in my gamedev project, With Fire and Iron.

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bsamuels453/With-Fire-and-Iron

Airship combat simulator I'm working on in my spare time. Most of the code is based on one of my older sim projects, Forge. Check out the issues section to see what modules I'm working on at the moment.

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bsamuels453/Pikatwo

IRC chatbot. Records chat messages and uses them to talk to other people.

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bsamuels453/Uncertainty-Propagation-Calculator

An easy to use uncertainty propagation calculator that uses the partial derivatives method to propagate uncertainties. Accepts input in the form of an equation, variable values, and variable uncertanties, and gives output in the form of the equations used to generate the final uncertainty in latex or libremath format.

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bsamuels453/Least-Squares-Calculator

Calculates the linear equation of a scatter plot along with uncertainty values. Returns the equations used and the results of the algorithm in either LibreOffice Math or LaTeX markup.

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