bobsomers/2cities
An old project created during a real-time graphics class at Cal Poly.
Discovered public repositories for bobsomers in the GitHub catalog.
An old project created during a real-time graphics class at Cal Poly.
Experimental in-game editor for LÖVE.
ANDREWCHANcoin is headed to the moon. TO THE MOON.
My game for the Remote Game Jam v3.
A simple stop loss bot for Coinbase.
a safe, concurrent, practical language
Crash And Compile Grader
Public repository.
Remote Game Jam v2.0!
A text-messaging microwave timer for your shell.
Conference paper submission to VISIGRAPP 2013.
My Masters thesis paper.
A distributed rendering architecture for ray tracing huge scenes on commodity hardware.
Simple wrapper for the system's high-resolution timer on Linux.
Public repository.
Global game jam game 2012.
BioInformatics
Our Global Game Jam 2011 game.
All the talks I've givien at Ignite events.
Various config files which I like to follow me around.
My second talk for CPGD about using Lua and LOVE for quick game development.
My solutions to Project Euler problems. No claim of efficiency or correctness is implied. Mainly used for playing with new languages.
Simple music player demo for the TI MSP430 LaunchPad development board.
The classic card game "War", JavaScript style!
Hardware and software for Capax, the Urban Concept vehicle built by the Cal Poly Supermileage team to compete in the Shell Eco-marathon Americas.
Hacking the 3D Vision kit to work with OpenGL on Linux with GeForce-grade hardware.
Build script to manage compiler options for CUDA lab projects.
Game code and slides for my CPGD Lua/LOVE talk.
Haste is an accelerated ray tracer.