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bcsanches

Discovered public repositories for bcsanches in the GitHub catalog.

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bcsanches/ATF

Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony's Worldwide Studios central tools group since early 2006. ATF has been used by most Sony first party game studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studios, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.

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bcsanches/wadlib

Tools for converting Doom maps to 3d meshes, the project aim to create a conversion tool to convert doom maps, textures, etc, to modern formats, to allow the rendering in modern APIs.

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bcsanches/phobos3d

Phobos 3D is a 3D game engine created for testing game development concepts and for fun. Free for commercial use, open source under the ZLib License.

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bcsanches/dbf2txt

This tools read and converts a dbf file to a txt file, diferent from a CSV this is simple a data table dump. It is possible to filter and only output desired columns.

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