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bagobor

Discovered public repositories for bagobor in the GitHub catalog.

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bagobor/ioctocat

iOctocat v1 - GitHub for iOS (works on the iPhone, iPad, and iPod Touch)

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bagobor/Swarm

It's a simple particle simulator that taught me C++ and OpenGL(better).

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bagobor/ScIll-library

3D-rendering library that was created for rendering scientific illustrations but can be used for lots of things...

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bagobor/horde3d-x

a simple but poweful 3D render engine with OpenGL, OpenGL ES2 (iOS, android) backends. D3D11 backend is work in progress

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bagobor/Horde3D

Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.

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bagobor/tx

A basic game engine. C++/OpenGL. Lua virtual machine (with luabind). BulletX physics. QT based editor.

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bagobor/Cocos2d-x-ParticleEditor-for-Windows

A FREE WINDOWS cocos2d particle editor Upgraded to Cocos2dx 2.12,and support saving texture into plist。 Welcome any suggestions,or join me. Jack Fu(傅建钊) fjz13@live.cn QQ:312092429 http://weibo.com/u/1847201447

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bagobor/Darwin

3D voxel-based cube engine with procedural generated landscapes and creatures

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bagobor/Rocky-1

Rocky is a voxel client coded in C++ from scratch to work with RockyPlugin. The client aims to be fast and low memory usage.

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bagobor/VoxelConeTracing

An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/~eisemann/publications/Crassin2011VoxelGlobalPG/VoxelGI_EG-pg2011-sub.pdf)

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bagobor/Laserboard

Smartboard simulation to use a laser pointer as marker/pen. No additional hardware is required, as it works with an ordinary webcam. Emgu CV (OpenCV wrapper) project written in C# and developped with Microsoft Visual Studio Express.

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bagobor/course

Source code for the applications presented in the course "Geometry Processing with Discrete Exterior Calculus"

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bagobor/projectanarchy

Stores the most recent source code for Project Anarchy. For the full SDK and data, please download it from http://www.projectanarchy.com/download. Once you have installed the SDK you'll be able to sync and build the code provided here.

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