bagobor/ioctocat
iOctocat v1 - GitHub for iOS (works on the iPhone, iPad, and iPod Touch)
Discovered public repositories for bagobor in the GitHub catalog.
iOctocat v1 - GitHub for iOS (works on the iPhone, iPad, and iPod Touch)
Source code for the light scattering sample
OpenGL ES 3.0 Deferred Renderer
Outdoor Light Scattering Sample
Implementation of an entity component system
High performance C++11 signals
The server implementation of Ephenation
EntityX - A fast, type-safe C++ Entity-Component system
A light shafts (volumetric shadows) effect for Unity.
Public repository.
Android NDK Game Development Cookbook
Public repository.
particle effects library
Collaborative, versioned whiteboard
It's a simple particle simulator that taught me C++ and OpenGL(better).
Example render particle system into a texture (SDL, OpenGL, C++11)
3D-rendering library that was created for rendering scientific illustrations but can be used for lots of things...
Original Identicon java and canvas implementations
A microbenchmark support library
OpenGL text using one vertex buffer, one texture and FreeType
3d reconstruction using three step phase shift
Polycode is a cross-platform framework for creative code.
a simple but poweful 3D render engine with OpenGL, OpenGL ES2 (iOS, android) backends. D3D11 backend is work in progress
Running node.js Apps with Upstart
Procedural planet generator
An OpenGL 3+4 Framework
Public repository.
Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
Lightweight and fast JSON parser for C++
A tiny stack for embedded LoomScript/AS3
C++11 and OpenGL 2D/3D graphics engine
libcurl test project for visual studio with some helpers
A basic game engine. C++/OpenGL. Lua virtual machine (with luabind). BulletX physics. QT based editor.
Tiling window manager for OS X.
OpenGL Development Cookbook (book code with build and configuration fixes)
A FREE WINDOWS cocos2d particle editor Upgraded to Cocos2dx 2.12,and support saving texture into plist。 Welcome any suggestions,or join me. Jack Fu(傅建钊) fjz13@live.cn QQ:312092429 http://weibo.com/u/1847201447
Public repository.
browser-side require() the node.js way
3D voxel-based cube engine with procedural generated landscapes and creatures
Rocky is a voxel client coded in C++ from scratch to work with RockyPlugin. The client aims to be fast and low memory usage.
A Minecraft clone... with Portals!
An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/~eisemann/publications/Crassin2011VoxelGlobalPG/VoxelGI_EG-pg2011-sub.pdf)
Full and up-to-date source code of the chapters of the "SFML Game Development" book
A OpenGL port of HGE.
Frexx C preprocessor
Smartboard simulation to use a laser pointer as marker/pen. No additional hardware is required, as it works with an ordinary webcam. Emgu CV (OpenCV wrapper) project written in C# and developped with Microsoft Visual Studio Express.
A simple laser tracker using Python and OpenCV.
Source code for the applications presented in the course "Geometry Processing with Discrete Exterior Calculus"
Stores the most recent source code for Project Anarchy. For the full SDK and data, please download it from http://www.projectanarchy.com/download. Once you have installed the SDK you'll be able to sync and build the code provided here.
Source code for OpenGL Insights