azrafe7/hxGeomAlgo
Small collection of computational geometry algorithms in Haxe.
Discovered public repositories for azrafe7 in the GitHub catalog.
Small collection of computational geometry algorithms in Haxe.
Delaunay triangulations, Voronoi, convex hull and more. Ported to Haxe 3 from https://github.com/sledorze/hxDelaunay (itself a port of the excellent https://github.com/nodename/as3delaunay)
Minimal tests for in-development HaxePunk features/fixes.
This is a large collection of various demos showing off the capabilities of HaxeFlixel.
Demo for pixel perfect collision with rotating objects in HaxeFlixel.
Testing/improving rotated pixel perfect collision in HaxeFlixel.
HaxeFlixel is a 2D game framework built with OpenFL and Haxe that delivers cross platform games, completely free for personal or commercial use. It is an evolution and extension of the opensource work shared by Adam Atomic's AS3 Flixel and Richard Davey's Power Tools.
Testing generation and usage of Haxe3 SWC (properties, overriding, hiding, etc.)
Embedding assets in Haxe 3 + OpenFL 1.1.1 via metatags.
BitmapFont and BitmapText classes for FlashPunk 1.7.x
FlashPunk port to Haxe
Find rectangles overlapping area (AS3 vs custom - proof of concept in FlashPunk).
A rough list of what to be aware of when porting as3 code to haxe 3.
Public repository.
FlashPunk 1.7.2 port to Haxe 3 + OpenFL 1.1. (alpha)
2D vector class for AS3
A bunch of demos illustrating how to use the punk.fx lib (requires FlashPunk 1.6+).
FXExplorer demo (showcasing most of the effects of the punk.fx lib - requires FlashPunk 1.6+)
Minimal ActionScript 3.0 UI Components for Flash
Game Of Life (FlashPunk 1.6 + punk.fx 0.3.001)
A simpler profiler for Python functions.
Syntax Highlighting for LESS files in Notepad++ (UDL v2.1)
A library for applying graphic effects in FlashPunk v1.6+.
A free ActionScript 3 library designed for developing 2D Flash games. It provides you with a fast, clean framework to prototype and develop your games in. This means that most of the dirty work (timestep, animation, input, and collision to name a few) is already coded for you and ready to go, giving you more time and energy to concentrate on the design and testing of your game.
FlashPunk Community UI Project
A FlashPunk library for handling transitions
Old style FlashPunk Splash screen
A bunch of classes for monitoring FPS and memory usage in Flash, showing values on graphs in real time. [Integrates with - and uses - FlashPunk 1.6]
Flashpunk/Box2D Integration