andrewrk/groovebasin.com
website for groovebasin project
Discovered public repositories for andrewrk in the GitHub catalog.
website for groovebasin project
static file server middleware for connect. loads files once at startup and saves gzipped versions in memory
pipe to a streamsink, and then create readable streams based on that
Temporary File, Directory, and Stream support for Node.js
libebur128 with the build system replaced by zig
Libav github mirror, clone of git://git.libav.org/libav
EVAL/EVALSHA utility wrapper for Redis
Juice inlines CSS stylesheets into your HTML source.
tell why 2 javascript values are not considered equal
C library for parsing JSON config files
texture packer and resource bundler
NodeJS SDK for Dropbox API
vaporware 3D space-dogfighting simulator game
Node canvas is a Cairo backed Canvas implementation for NodeJS.
node module to build a searchable javascript object model given track metadata objects
indie speed run game jam
limited-functionality arbitrary-precision floats encoded as strings in javascript
watch mode for browserify builds
escape from the circles of hell - 7 hour game jam
bindings to libgroove - music player backend library
simple music player UI to demonstrate libgroove
small example of using libavfilter to filter audio
streaming audio processing library
NodeJS native binding to libvorbis
parse tiled maps and load tileset images for chem game engine
dead-simple optimistic async helper in javascript
Real time strategy game with space physics
A sax style parser for JS
see who has the most collective stars
node.js module to parse and load tiled map editor maps (see mapeditor.org)
vaporware game
perlin noise generator for node.js
PyWeek #12 entry ported to JavaScript with chem
A game about controlling a disease outbreak.
University project for Computer Graphics class simulation reaction diffusion.
abandoned 2d physics shoot-em-up flash game
tetris AI as a cgi script
evolution simulation software
simple game built with chem game engine
browserify v2 plugin to compile coco automatically
html5 canvas game engine optimized for rapid development - command line interface
my personal site
NES emulator, written in Go
node.js deployment via ssh
LLVM bindings for the Go programming language
Lexer for Go
node.js port of mutagen
node.js module: given a list of image files, create a spritesheet using cairo
node.js module for 2d vector math
node.js module to keep track of how many bytes have been written to a stream