alecmce/Ejecta
A Fast, Open Source JavaScript, Canvas & Audio Implementation for iOS
Discovered public repositories for alecmce in the GitHub catalog.
A Fast, Open Source JavaScript, Canvas & Audio Implementation for iOS
JavaScript parser / mangler / compressor / beautifier library for NodeJS
A Karma plugin. Report results in junit xml format.
Spectacular Test Runner for JavaScript
theokemon
Public repository.
The IoC/Binding Framework for Unity3D and C#
cross-platform bitmap font implementation
A Haxe port of the ActionScript 3 SwiftSuspenders IOC library with efficient macro enhanced type reflection. Supports AVM1, AVM2, JavaScript, Neko and C++.
An awesome cross-platform Haxe framework
haxe entity system
Public repository.
Verve is a lightweight technology stack for modern web development.
munit is a cross-platform unit testing framework for Haxe. Utilises metadata markup for test cases and includes tools for generating, compiling and running test cases from the command line.
Optimized Image batching for Starling.
unfinished speed test project
Flash ActionScript3 Game Engine
User interface components for Starling Framework
ruff perf thing
Minimal ActionScript 3.0 UI Components for Flash
A Flash Molehill (Stage3D) GPU accelerated 2D game engine
An open source, hardware accelerated 2D flash game library
Public repository.
AS3/JSON serializer/deserializer
Signal command map extension for RobotLegs2 based on Joel Hooks implementation
“build like you code” – now supporting ActionScript 3 & Flex
A tiny yet powerful library to deal with navigation and flow in your ActionScript projects
Sublime2 bundle for haXe programming language
An Actionscript 3 entity framework for game development
Enitiy System for as3
Public repository.
The GPU powered 2D Flash API
A riff on the Ember entity system
Flash component based entity system framework for game development
Some platonic solids in 3D
Yet another way to think about asynchronicity in RobotLegs
2D arcade game framework that uses the AS3 Stage3D API for GPU accelerated graphics rendering
A different way to think about asynchronous 'commands'
ActionScript Collections Framework
a lightweight, multi-platform Twitter client
Another tweening library
evented I/O for v8 javascript
MinimalComps are a set of minimal user interface components for use in ActionScript 3.0 based projects. See: http://www.bit-101.com/blog/?cat=9
Public repository.
Example Source to accompany my Particle Systems talk
A Real-Time 3D Engine for Flash Player 10
We can infer the relative weight of the code-base, pre-render and render portions of the AS3 racetrack, so why not monitor those like we monitor framerate?
The only ActionScript unit test framework that supports Flash Players 6, 7, 8, 9 and 10
Signals is a new approach for AS3 events, inspired by C# events and signals/slots in Qt.
Small extension for Signals to allow a Signal (CommandSignal) to execute mapped commands