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VaultHeadGames

Discovered public repositories for VaultHeadGames in the GitHub catalog.

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VaultHeadGames/ATF

Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony's Worldwide Studios central tools group since early 2006. ATF has been used by most Sony first party game studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studios, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.

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VaultHeadGames/mapgen2

Map generator for games. Generates island maps with a focus on mountains, rivers, coastlines.

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VaultHeadGames/flixel

flixel is a free Actionscript (Flash) library that I distilled from a variety of Flash games that I've worked on over the last couple years, including Gravity Hook, Fathom and Canabalt. It's primary function is to provide some useful base classes that you can extend to make your own game objects.

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VaultHeadGames/jcod

Java port of the libTCOD library - forked from https://bitbucket.org/chuck/jcod

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