SafetyOrange/RecursiveRealities
A collection of prototypes SSfrom Recursive Realities collaborative studio.
Discovered public repositories for SafetyOrange in the GitHub catalog.
A collection of prototypes SSfrom Recursive Realities collaborative studio.
Public repository.
An experiment with SpaceBrew's use of JSON Objects.
Processing library for Spacebrew
A dynamic re-routable software toolkit for choreographing interactive spaces.
Base sketch for exquisite corpse assignment for Spacebrew Collab at Parsons, 2014.
A cyber-threat neutralization simulation for children
Public repository.
Building Worlds
C++ openFrameworks addon which wraps up some poco functionality to make flash-like objects which auto updates/draws and adds mouse methods like onRollOver, onPress, OnRollout? etc with bounds checking with easy to remember functions to register/un-register callbacks.
Old TUIO Wrapper
fork of the msalib's simple gui in its own repository
A very lightweight C++ wrapper which maps basic types to allow tight integration with openFrameworks (www.openframeworks.cc) and Cinder (www.libcinder.org) - or potentially any other C++ frameworks. Used by most of my other ofxMSAxxx addons.
C++ openFrameworks addon for solving and drawing 2D fluid systems based on Navier-Stokes equations and Jos Stam's paper "Real-Time Fluid Dynamics for Games" http://www.dgp.toronto.edu/people/stam/reality/Research/pdf/GDC03.pdf
Code and references for Algorithmic Animation Fall 2013
A collection of experimental work
A crude tutorial in game design
Game Slice in Progress. Nothing to see here
OpenFrameworks is a cross platform open source toolkit for creative coding in C++.
Class code repository for Interactive Prototyping (Spring 2013)
Public repository.
Sliders, Hair, Cats, and Jazz
Nothing to see here. Still.
Hello World. Major Studio 1.