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SNce

Discovered public repositories for SNce in the GitHub catalog.

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SNce/nothing-to-hide

All the newest work on Nothing To Hide goes here. It's not clean, it's not organized, but it's *everything*.

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SNce/ATF

Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony's Worldwide Studios central tools group since early 2006. ATF has been used by most Sony first party game studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studios, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.

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SNce/ToGL

Direct3D to OpenGL abstraction layer

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SNce/RuntimeCompiledCPlusPlus

Runtime-Compiled C++ is a way to reliably make major changes to your C++ code at runtime and see the results immediately.

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SNce/wings

Wings3D is an advanced sub-division 3D modeller.

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SNce/dEngine

dEngine is an OpenGL ES 2.0 renderer, uber shader based with support for shadommap, specularmap and bumpmapping.

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SNce/Blastroids

A simple remake of the original asteroids game with a load of experiments on 2D game engines!

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