SNce/nothing-to-hide
All the newest work on Nothing To Hide goes here. It's not clean, it's not organized, but it's *everything*.
Discovered public repositories for SNce in the GitHub catalog.
All the newest work on Nothing To Hide goes here. It's not clean, it's not organized, but it's *everything*.
A programming tutorial for sight & light
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony's Worldwide Studios central tools group since early 2006. ATF has been used by most Sony first party game studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studios, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
Direct3D to OpenGL abstraction layer
Runtime-Compiled C++ is a way to reliably make major changes to your C++ code at runtime and see the results immediately.
This is a release that will actually compile on Mac OS X Intel.
Wings3D is an advanced sub-division 3D modeller.
mirror of the irrlicht ogl-es branch (Unofficial)
dEngine is an OpenGL ES 2.0 renderer, uber shader based with support for shadommap, specularmap and bumpmapping.
Doom 3 BFG Edition
A simple remake of the original asteroids game with a load of experiments on 2D game engines!
Public repository.
Augmented Reality Maze game
Logging system for GameMaker