Mikkomario/City-of-Stories
City of Stories is a location based platform where you can share your stories. This is the back end for the said service.
Discovered public repositories for Mikkomario in the GitHub catalog.
City of Stories is a location based platform where you can share your stories. This is the back end for the said service.
This Utopia module adds combines Flow's functions with json parsing from Jackson
FusRoDah is a social location based communication game
This Utopia module handles features that unify the rest and database functions.
This Utopia module handles database accessing
This Utopia module handles http connections and REST service architecture support. Uses HttpCore from Apache HttpComponents. Future updates will be made on a separate project Nexus 2+
This Utopia module handles cameras and viewing the game world.
This Utopia module handles motion, rotation and physics
This Utopia module handles collision checking and collision events
This Utopia module handles more sophisticated drawing and the use of sprites.
The exodus module handles Areas and the idea of GameObjects and transformations.
An epic text adventure with scala
GateWay introduces some new interface elements
Flux handles playing sounds
Flash handles timers and timed events
Utopia Omega handles most of the cire game engine features
Utopia Arc handles external resource management
Flow is a module in the Utopia project that handles file io as well and extra data structures.
Genesis is the base module for Utopia project
This game features no graphics and is purely based on sound.
This program generates art using a genetic algorithm
This repository contains the source code for the latest version of Utopia Game Engine. Utopia Game Engine is a game creation library for Java based projects. Utopia handles everything from drawing transformated objects to collision handling and resource management. The main point of the engine is to make game creation easy to do and understand.
UniNamo2 is a game where you are a geek penguin engineer, trying to create working systems using logical components. The game is based on logical puzzle-like situations which can be solved using digital electronic components. The project is based on my earlier project UniNamo or NamoTech
Arcane Arst (previously named "Arcane Arcade") is a multiplayer game where two wizards play pong with each other by casting various spells at a mystical crystal ball.
Version 2 of the RaceKingdoms project made with swing instead of Processing. The project is currently on hold until Arcane Arcade has been completed. The engine code of this project is outdated in comparison to that one.
A 2D racing game where the goal is to conquer foreign lands (This project is no longer updated, please check https://github.com/Mikkomario/RaceKingdomsSwing for new updates)
Public repository.
A studio 4 3D game project where a happy whale ventures through the depths of a dark sea. An yes, naming the project in finnish was weird sice it's actually in english.
A studio 4 project about digital art in Aalto / TKK