KonajuGames/NVorbis
A C# implementation of a Xiph.org Foundation Vorbis decoder.
Discovered public repositories for KonajuGames in the GitHub catalog.
A C# implementation of a Xiph.org Foundation Vorbis decoder.
A C# implementation of the Client library for the Google Play APK Expansion files and Google Play Licensing
PVRTexLib C# wrapper
CrossNetSystem is the default Base Class Library (BCL) for CrossNet.
CrossNet is a cross platform .NET runtime. It parses .NET assemblies and generates unmanaged C++ code that can be compiled on any standard C++ compiler.
The Boehm-Demers-Weiser conservative C/C++ Garbage Collector (libgc, bdwgc, boehmgc)
GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.
HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.
SharpLang is a .NET (MSIL) compiler front-end for LLVM.
Updated version of the original TrueTypeSharp to bring it up to date with stb_truetype.
stb single-file public domain libraries for C/C++
A few cross-platform game samples using MonoGame.
Fork from jbevain/cecil, including some slight changes used by ILRepack
Open-source alternative to ILMerge
The MonoGame binary dependencies submodule.
A cross-platform UI toolkit for creating desktop applications with .NET and Mono
C# bindings for the OpenSL ES native sound library on Android
Tools to surface C++ APIs to C#
Mono open source ECMA CLI, C# and .NET implementation.
Public repository.
OUYA Developer Documentation
C# bindings for the OUYA Development Kit
XPF - a layout framework for XNA on Windows & Windows Phone 7 from Red Badger Consulting
Simple REST and HTTP API Client for .NET
Tools to simplify creating dialogs with the user using MonoTouch
Tools to simplify creating dialogs for MonoDroid
Support assemblies that are not directly related to MonoGame but assist with porting games to platforms supported by MonoGame.
Generic Level Editor 2D
Public repository.
XNA Implementation for Mono based platforms