KageKirin/kyokushindoapp-build
PhonegapBuild ready builds of Kyokushindo app
Discovered public repositories for KageKirin in the GitHub catalog.
PhonegapBuild ready builds of Kyokushindo app
Markdown source for Michael Abrash's Graphics Programming Black Book
(Mulberry) assets for Kyokushindo app
Fork of mulberry for an app
The HTML5 ebook framework to publish interactive books & magazines on iPad & iPhone using simply open web standards
iUI Web Framework
tool to convert Sonic Generations models and anim to FBX
Havok Command Line Tools for Skyrim
backup of this blog
Fork of geeksoflondon's octopress-design theme adapted for nipponkyokushindo.herokuapp.com
GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.
Scripts and snippets from http://wiki.unity3d.com
the venice theme
Octopress theme used on melandri.net
Open source release of Canabalt for iOS
source for this blog
a couple of solutions to coding tests I did
A native BitTorrent client for iOS
A running-jumping-swordfighting game I made on the Apple II from 1985-89
Screen Space Bent Normals
WebGL Sonic Engine
LoveUpdate is a tool for easily deploying the latest version of your LÖVE game, all the time, on all platforms.
Mario + Portal game in LÖVE
source for eponyme site
Toura Mulberry: A toolkit for developing mobile applications using Javascript, HTML, CSS, and PhoneGap.
my dev blog
Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.
test programs and examples on using Unity3D
settings and config files from different tools I use
Deferred Screen Space Directional Occlusion
An XCode 4 project template to build universal frameworks (arm6, arm7, and simulator) for iOS / iPhone.
Multi-format texture conversion tool