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Jojendersie

Discovered public repositories for Jojendersie in the GitHub catalog.

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Jojendersie/gpugi

OpenGL 4.5 raytracing based physically rendering. Researching on dynamic scene hierachy adaption.

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Jojendersie/JoFileLib

Successor of my old OrFileEngine. This library is designed to load/save different file formats as json, sraw (own format) and png. The main purpose is to support many usefull formats for computer games. It will be a part of https://github.com/Acagamics/Acagamic-Toolkit in furture.

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Jojendersie/OrBaseLib

This is a mishmash of differnt (more or less) standard functionalities. I do not like the muddle of includes I need for several other projects. So this libary sum up all things I am using as native code. Mainly there are mathematics and abstract data types like trees and lists.

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Jojendersie/burning-woods

A 64~100k Demo with an interactive gameplay. We're aiming at high quality procedural graphics and a simple but addictive, highscore-driven gameplay.

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