Jojendersie/glhelper
Helper & thin abstraction classes for OpenGL 4.5
Discovered public repositories for Jojendersie in the GitHub catalog.
Helper & thin abstraction classes for OpenGL 4.5
Math utility library for games and simulations including lots of intersection tests for different geometry
OpenGL 4.5 raytracing based physically rendering. Researching on dynamic scene hierachy adaption.
AcaGameJam 2014
AcaGameJam13.2 game
Successor of my old OrFileEngine. This library is designed to load/save different file formats as json, sraw (own format) and png. The main purpose is to support many usefull formats for computer games. It will be a part of https://github.com/Acagamics/Acagamic-Toolkit in furture.
A voxel based space simulation game
AGJ2013 (Acagamics Game Jam) project
A Generator for Minecraft like maps.
Uni-Seminar project for visualisation of vector fields
This is a mishmash of differnt (more or less) standard functionalities. I do not like the muddle of includes I need for several other projects. So this libary sum up all things I am using as native code. Mainly there are mathematics and abstract data types like trees and lists.
A 64~100k Demo with an interactive gameplay. We're aiming at high quality procedural graphics and a simple but addictive, highscore-driven gameplay.