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JacopoV

Discovered public repositories for JacopoV in the GitHub catalog.

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JacopoV/Cannon_test

3D Cannon shooter project made for Magic Dream Games to understand and learn how to use their proprietary engine called "Urgh". Developed in few days (modeling,coding,UI,graphics effects,sound effects) i learnt use of lights, physics engine, input and all the main project workflow. Compiled in release mode due the engine copyright.

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JacopoV/MoonCraft

2D Windows network game through Internet. Up to 4 players. Player must destroy the other opponents meanwhile defending his cannon. Written in C++ with RakNet library for the network and SFML 1.6 library for graphics.

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JacopoV/TimeJumper

2D Platform for Windows (XNA) made during the Global Game Jam - 2011. As team, we got the 2nd place at University Of Verona - Master Game Develompent

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JacopoV/Tap---Conquer

2D and 3D stretegy Phone7 games. The player must destroy the enemies by attacking directly the AI and manage resources. Occupying free slots or conquering them let you to generate bigger army..

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JacopoV/VertexUP

3D Phone7 game. It's a puzzle game where the player must use his brain! Every time a new casual quest will be spawned into the UI with a number of vertices you must reach by selecting different and multiples polygons before the time elapses.

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JacopoV/HyppoCollector

2D Phone7 casual game. The goal is to reach the highest score eating the moving fruits. Avoid the other animals or your health will decrease.

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JacopoV/TypingGame

Typing game made for iOS platform. Written in less that one week to understand and lean Objective C language and iOS programming workflow.

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