InitoryDad/UnityAngryBotsKii
The official Unity 3D 4.3 AngryBots demo game has been modified to use Kii mobile backend-as-a-service
Discovered public repositories for InitoryDad in the GitHub catalog.
The official Unity 3D 4.3 AngryBots demo game has been modified to use Kii mobile backend-as-a-service
Public repository.
Just a time manager , so easy .
Strumpy Shader Editor
Source code for the Unity Cg Shaders tutorial series on YouTube: http://www.youtube.com/playlist?list=PLb8LPjN5zpx1tauZfNE1cMIIPy15UlJNZ
A third person camera system for Unity using Chase Camera
unity-sysfont is a Unity3D plugin for rendering dynamic text using the fonts available on the mobile device/computer.
GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.
(Unity iOS/Android) システムフォントをテクスチャにレンダリングするプラグイン
Unity で iAd (iOS) と AdMob (Android) を共用する場合の実装例
Yamada Game
Crowd simulation example with Unity.
Example of usage of IK on Mecanim.
An example for shader based vertex animation.
Pixelation image effect example.
A photonrender and path tracer in Unity3D
Unity3D Octree implementation
A simple to use State Machine for unity3D
a addon for Unity3d for texture painting a custom mesh and painting objects
Skydome shader based on Rayleigh/Mie for Unity3D
Multiplayer demo showing Vostopia Avatars animated by Mecanim. Requires Unity 4.
Client libraries for interfacing with the Roar game engine
Public repository.
Documentation and source code for all Pilotmoon's PopClip extensions.
A competition about learning, or otherwise developing, the best controller (agent) for a version of Super Mario Bros.
The Mario AI Benchmark source package of Mario AI Championship 2011.
A super simple Unity 2D framework
Dead simple, lightweight "states as objects" system
This is a supporting project for FFWD that provide templates for getting started with using FFWD
Lightweight tween library for Unity
Unity AddOns and Classes
Single draw call UI solution for Unity with multi resolution support and more.
Helper scripts for Unity3D
General purpose task manager that provides a lot more control and power than a standard coroutine
A running-jumping-swordfighting game I made on the Apple II from 1985-89
This is the FFWD framework for XNA, that allows you to port Unity3D games to XNA for use on WP7 or XBox360 (XBLIG)