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IanZhang1990

Discovered public repositories for IanZhang1990 in the GitHub catalog.

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IanZhang1990/pbrt-v2

Source code for the version of pbrt described in the second edition of "Physically Based Rendering"

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IanZhang1990/Console3D

This is a demo showing how to simulate traditional graphics pipe line in a console app and display a cube. I believe it will be very helpful to understand basic matrix transformation in computer graphics.

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