IanFan/LocalNotification
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A clock with a sun hand and a moon hand.
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Public repository.
Target: Detect the impulse while the ball is hitting the border.
Target: Use ChipmunkPivotJoint and ChipmunkRotaryLimitJoint to setup a grabber.
Target: Set a lots of ChipmunkCircleShape absorb each other while two of them are touching.
Target: Learn how to detect when a circle collide with a rect.
Target: Keep putting sprtes in the screen, remove it when it drops out of the screen.
Target: Set SpriteSheet with SpriteSheetTool Conveniently.
Target: Put some squares in a box, keep the box rotating and keep the squares tumbling.
Play more kind of Constraint
Target: Tilt the iOS device and the ball would move around properly.
Target: Learn CCTouchEvent by dragging the ball around.
Target: Play more kind of Actions, including movement, visibility, and speed.
Run many types of CCAction with the CCSrpite, know when the action started and finished.
Set many types of CCLabel and set a custom font.
Set two CCScene and play many types of transition effects.
Set CCMenu to contain many types of CCMenuItem, tap one of the items to trigger a specific function.
Set many types of ChipmunkConstraint.
Set Chipmunk objects with OcpSprite.
Set ChipmunkMultiGrab to grab Chipmunk objects in Space.
Set many types of Chipmunk Shape, including circle, boxPoly, polygon and segment shape.
Build a project with Cocos2D 2.x template.
Set the ChipmunkSpace and put a Chipmunk circle object in it.
Objective Chipmunk Template with 1. Objective-Chipmunk Trial 6.1.2 library 2. Chipmunk icons 3. ImageIO.framework