Glidias/NME
A cross-platform native backend for Haxe projects
Discovered public repositories for Glidias in the GitHub catalog.
A cross-platform native backend for Haxe projects
Socket.IO Actionscript 3 client
a lobby system for peer to peer apps
node.js and socket.io multiroom chat tutorial
This is a barebones Node.js app using the Express framework.
Advanced Image TV type for ModX 2.2+
PreloadJS makes preloading assets & getting aggregate progress events easier in JavaScript. It uses XHR2 when available, and falls back to tag-based loading when not.
A (backburner legacy) (but actually still heavily used) 3D game/engine misc library of various stuffs.
(wip) Some boiler-plate classes/components/systems on Ash framework (in Haxe) for 3d games
A quad-tree based LOD (level-of-detail) terrain engine running under Alternativa3D 8, for handling large terrain environments.
A fork containing fixes to allow Voronoi Map (Haxe version) to work in Flash (SWC export available) environment as well.
Kilogaiajax - Page/asset preloading framework for full AJAX-based SEO-friendly HTML sites
A prototype repository test-bed to help create relatively advanced 3d scenes and animations (particularly simple VR experiences in first-person view) in pure CSS on an HTML page using just the DOM, for targetting platforms on webkit browers such as Chrome and Safari, on both desktop and mobile platforms.
Flash Cascading StyleSheet Library
CSS 3D renderer for Three.js.
My fork which includes animated Danbos in webkit, and Flash-based application program to help convert Alternativa3D version7 scenes (consisting of quad plane-based mesh geometry) into a bunch of HTML DOM elements to be injected into any web browser supporting CSS webkit 3d transforms.
Zoë is an open source tool for generating spritesheet images and frame data from SWF files. It enables illustrators to maintain a familiar workflow while generating animations for EaselJS and other formats.
A modification to Alternativa3D ( http://www.alternativaplatform.com/ ) version 8 code-base , mainly to support full seamless backward compatability and portability from some earlier version 7 projects, or cross-platform development in both version 7 and version 8.
A Haxe-port and modification of the Ash entity framework (for game development) and data structure generics (for general use).
A simple XMLApplicator package that works under F*CSS to help apply XML properties to objects (or spawn new entities) through the xml's markup. Useful for serialization, saving/loading of data, etc.
Minimal ActionScript 3.0 UI Components for Flash with Bindables. (Also Note: MinimalConfigurator requires F*CSS library for more powerful serialization.)
A continuous collision detection package currently targeting Alternativa3D/Flash for portal-sector-based environments.
Port of Tyler Spaulding's Javascript canvas-less raycaster to Haxe / Flash
This helps load resources and other settings into your Flash app.
This fork contains a Haxe SWC library and sample startup Flash app to scroll several bitmapdatas in Alchemy memory for consistent framerates.
Old depreciated fork.
3D Raycasting engine tests in Haxe / Flash to render tile-based cities.
Custom assets and utilities specifically developed under the Gaia Flash Framework
This is a rough experimental 'proof of concept Gaia site' that supports auto-formatting and auto-wiring of all TextFields and DisplayObjects to a global F*CSS stylesheet.
SG-Camo Collections is a personal suite branch of display classes, UI, behaviours and interfaces developed specifically for AS3/Flash development.