ClickerMonkey/gameprogblog
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Public repository.
The easiest way to call your Java code from JavaScript or form submits. Minimal configuration, create a public API, upload files, and automatic object serialization.
A dependency analysis utility in Java which uses topological sorting to order values based on their dependencies.
An ORM for Java with intelligent loading and caching
A game networking library in java focused around making asynchronous method calls.
A specialized Java library for serializing primitives, simple objects, and method calls into a compressed format to and from a ByteBuffer.
A data structure library written in C
A generic compact Trie implementation in Java. Built for high-performance applications.
A simple Java Profiler that outputs the performance of your application into CSV files.
A hybrid of the Entity-Component-System and Model-View-Controller patterns with new concepts developed specifically for games. Ents is easy to integrate into your game, is developed to be decoupled from a graphics library, and is very memory conscious compared to similar frameworks.
An extensive steering behavior library in Java, Javascript, C#, C, and C++
Java port of a simple, open source, 2D impulse based physics engine for educational use.
A small Java library with a few classes I've used in other projects in JUnit tests.
A Java library that handles execution of tasks. Tasks can be executed sequentially, in parallel, or in any order. Tasks can be canceled at any point, and can be ran synchronously or asynchronously.
A Java library for tracking statistics over time in a round robin database. A round robin database is a fixed size database with several time spans it accumulates statistics over.
A Java library centered around the concept of a Service, which is a glorified thread that continually loops performing some job and handling events sent to the Service.
A Java library for pooling expensive resources.
A fast Java event-driven networking library that has a unified API over various networking technologies: TCP, UDP, blocking (OIO), and non-blocking (NIO).
A Java library used for efficiently and safely working with ByteBuffers.
A Java library for writing/reading data in a generic way to a store. The library is designed with the idea that the user will be constantly modifying this file (or sections of it) and the library will efficiently load and persistent data between Java objects and the store implementation (memory, file, etc).
A Java library with data structures developed for various projects. Many of the structures have to do with concurrency and thread-safety.
A Generic Game Solving Library in Java. You define the state of a game, possible moves, and gamesol will find the first solution, all solutions, the path to those solutions, anything you want!
An Asset Loading Library in Java. Load assets from any source (classpath, file system, web, database, etc) in many formats (XML, JSON, audio, images, etc) either directly or in a background process.