CarloNicolini/OpenGL-CameraCalibration
A C++ class to help computation of OpenGL projection and modelview matrices starting from points 2D-3D correspondencies
Discovered public repositories for CarloNicolini in the GitHub catalog.
A C++ class to help computation of OpenGL projection and modelview matrices starting from points 2D-3D correspondencies
A short tutorial on software versioning methodologies
A simple and educational implementation of a Gibbs Sampler for continuous probability distributions
Presentazione su CMake
A base example to bring your c++ class hierarchy in cython and create a python module
General relativity and differential geometry notes (ITA)
Octave/Matlab code to generate gabors with chirp
glsl-sandbox is a container of self-written GLSL shader meant to work on current GPUs