AdamAtomic/AIRToy
AIRToy is a very lightweight "project generator" command-line script for creating ActionScript and Adobe AIR SDK projects. It is primarily designed to make it much easier to generate new ActionScript projects without an IDE.
Discovered public repositories for AdamAtomic in the GitHub catalog.
AIRToy is a very lightweight "project generator" command-line script for creating ActionScript and Adobe AIR SDK projects. It is primarily designed to make it much easier to generate new ActionScript projects without an IDE.
a very, very, very rudimentary Flash game engine - one page, commented.
A simple beat-matching glitch-style music visualizer thing that Sven Ruthner aka Ptoing and I built for the Phil Fish/Kozilek show at GameCity 7 in Nottingham in October 2012.
The (sloppy) source code for a top-down 2D action-adventure game made with Flixel.
simple raster/bitmap game animations
My #LD48 entry, a sort of GIRP-inspired tower defense
A simple project developers can use to create feature demos for the new website.
Abandoned prototype for a dynamically generated RPG overworld
The source code for the "idea bucket" game for GameCity 5
a painting app for the web. 22kb single source file (5kb compiled), native AS3 + Flash libs (no external libs)
A simple platforming game - collect coins and reach the exit to win. VERY SIMPLE.
A simple set of 2d physics + collision demos for flixel v2.0
A simple motion blur demo showing off the new pre-process hook
A very simple demo showing flixel's new post-processing system.
A very simple flixel game inspired by the classic arcade shooter.
A very simple flixel game inspired by the Taito classic.
A very simple hello world flixel app.
A small (but sadly not that simple) demo game built on the flixel framework. Hopefully it will become kind of obsolete with the creation of more targeted, simple, and smaller open source demo games!
flixel is a free Actionscript (Flash) library that I distilled from a variety of Flash games that I've worked on over the last couple years, including Gravity Hook, Fathom and Canabalt. It's primary function is to provide some useful base classes that you can extend to make your own game objects.